BWL - Razorgore Warrior Kiting (If needed)
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BWL - Razorgore Warrior Kiting (If needed)
This requires a few things: Corner DPS MUST be high. they need to kill the orcs fast. hunters and locks will be dpsing. healers for the warriors who will not pull aggro. so shamans with subtlety or some class that has mininmal threat generating heals.
2 Warriors kiting dragonkin. 1 warrior on each platform moving in figure 8s by going up ramp then jumping down. all along spamming demo shout when dragonkin get near to generate and keep threat on them. booming voice would be an asset for this.
http://video.google.ca/videoplay?docid= ... =razorgore
Pros:
- killing orcs makes life easier for shamans and frees them up for healing/dps
- hunters and locks are free to DPS
Cons:
- kiting warriors will need more heals and healer might risk getting aggro from other mobs (not just dragonkin)
2 Warriors kiting dragonkin. 1 warrior on each platform moving in figure 8s by going up ramp then jumping down. all along spamming demo shout when dragonkin get near to generate and keep threat on them. booming voice would be an asset for this.
http://video.google.ca/videoplay?docid= ... =razorgore
Pros:
- killing orcs makes life easier for shamans and frees them up for healing/dps
- hunters and locks are free to DPS
Cons:
- kiting warriors will need more heals and healer might risk getting aggro from other mobs (not just dragonkin)
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Phire - Posts: 1235
- Joined: Sun Jan 07, 2007 12:50 pm
i'm up for trying a new strat.
I was speaking to someone very recently and they said that since the shaman talent "review" it's made kiting in BWL a bit more difficult for them.
i personally think we can do this, we just need to get everyone in sync and get a strategy that works for our group.
I was speaking to someone very recently and they said that since the shaman talent "review" it's made kiting in BWL a bit more difficult for them.
i personally think we can do this, we just need to get everyone in sync and get a strategy that works for our group.
- Malgren
- Posts: 663
- Joined: Tue Feb 06, 2007 8:11 pm
I'd like to give this strat a try sometime. When we've tried strats with killing all orcs before, we didn't have warlocks & hunters free to dps, so we eventually started missing orcs. I think with freeing them up, our main concern would be if the warriors could establish enough agro to prevent healers from getting dragonkin agro (if they get an orc on them, it's not a death sentence since we're killing orcs).
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Pyromaniac - Posts: 53
- Joined: Fri Mar 30, 2007 7:03 pm
in that video he waits till about 3-4 dragonkin are on him then starts kiting. so those 3-4 are on him have good aggro. problem is that his healer was a pally and pallies generate very little healing threat. so maybe a priest to start off healing each warrior with light heals and fading then a druid toss hots on or something.
the rest of the dragonkin were slept and ready for him to pick up with a taunt and sunder.
the rest of the dragonkin were slept and ready for him to pick up with a taunt and sunder.
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Phire - Posts: 1235
- Joined: Sun Jan 07, 2007 12:50 pm
This is actually the first video I ever watched before going to razorgore. I don't understand how it works, considering demo shout is only like 50 aggro right? I mean, it obviously works but from a pure math standpoint it would seem that the warrior would have to get 5 demo shouts off before I can heal him for taking 1 hit.
Anyway, there's some little things I'd like to point out:
-- They pull the controller and his 2 buddies to the center of the room. The person controlling razorgore runs up as soon as they pull and takes control immediately. 5 eggs are down before the first spawn even shows up. We fight the controller on his platform and rarely (if ever) take full advantage of the beginning "grace period"
-- When he kites, the most effective way is to jump straight off the closest corner of the platform, perpendicular to the ramp and gets a good distance from the ramp/platform. It looks like when he jumps off the center, or goes more diagonally, they just keep running straight and meet him on the opposing platform = bad. Demo shout takes place 2/3 the way up the ramp when he has them caught in the corner.
-- The last egg goes down just moments over 5 minutes. There are 30 eggs, 10 second cooldown on the break egg, so their controller was flawless right from the initial pull.
Anyway, there's some little things I'd like to point out:
-- They pull the controller and his 2 buddies to the center of the room. The person controlling razorgore runs up as soon as they pull and takes control immediately. 5 eggs are down before the first spawn even shows up. We fight the controller on his platform and rarely (if ever) take full advantage of the beginning "grace period"
-- When he kites, the most effective way is to jump straight off the closest corner of the platform, perpendicular to the ramp and gets a good distance from the ramp/platform. It looks like when he jumps off the center, or goes more diagonally, they just keep running straight and meet him on the opposing platform = bad. Demo shout takes place 2/3 the way up the ramp when he has them caught in the corner.
-- The last egg goes down just moments over 5 minutes. There are 30 eggs, 10 second cooldown on the break egg, so their controller was flawless right from the initial pull.
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Branzor - Posts: 352
- Joined: Tue May 08, 2007 6:12 pm
Int wrote: -- They pull the controller and his 2 buddies to the center of the room. The person controlling razorgore runs up as soon as they pull and takes control immediately. 5 eggs are down before the first spawn even shows up. We fight the controller on his platform and rarely (if ever) take full advantage of the beginning "grace period"
I more or less missed the last couple of runs so I don't know what went on then, but when I was controlling I most certainly took advantage of the grace period. Usually I'd be starting on clearing Razorgore's platform when the first mobs spawned.
I more or less missed the last couple of runs so I don't know what went on then, but when I was controlling I most certainly took advantage of the grace period. Usually I'd be starting on clearing Razorgore's platform when the first mobs spawned.
- Dalyxthr
- Posts: 596
- Joined: Wed Jan 24, 2007 8:28 pm
the more mobs you hit with demo shout, the more threat you generate. it's hard to explain. maybe this will help:
http://evilempireguild.org/guides/kenco2.php
if you hit 6 mobs it's like a sunder or so that writeup claims. anyhow i also have defiance to increase the threat generated by demo shout while in def stance. usually if i get a good head start on a pack and just spam demo shout, i can hold em fairly well. example would be those dancing troll chicks in Hexxar's area. only time they get pulled off is if someone starts dpsing imidiately or focus fire hits em too hard. i don't recall it ever going after a healer.
http://evilempireguild.org/guides/kenco2.php
if you hit 6 mobs it's like a sunder or so that writeup claims. anyhow i also have defiance to increase the threat generated by demo shout while in def stance. usually if i get a good head start on a pack and just spam demo shout, i can hold em fairly well. example would be those dancing troll chicks in Hexxar's area. only time they get pulled off is if someone starts dpsing imidiately or focus fire hits em too hard. i don't recall it ever going after a healer.
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Phire - Posts: 1235
- Joined: Sun Jan 07, 2007 12:50 pm
Quote: Furthermore, the threat caused is split equally among all the affected mobs. If you are on one mobs threat list, a 1000 point heal will cause 500 threat to that mob. If 5 mobs are aware of you, the same heal will cause 100 threat on each mob.
For threat from buffing and healing.
For threat from buffing and healing.
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vvega - Posts: 295
- Joined: Mon Mar 26, 2007 11:08 am
Ahhh now it makes sense. I have read that guide to threat before but didn't make the correlation.
One demo shout x10 enemies = 43 threat
One 400hp heal /10 enemies = 40 healing threat
So basically I can heal ~59 points of damage per mob per demo shout if the warrior is in defensive stance (no defiance, with silent resolve).
One demo shout x10 enemies = 43 threat
One 400hp heal /10 enemies = 40 healing threat
So basically I can heal ~59 points of damage per mob per demo shout if the warrior is in defensive stance (no defiance, with silent resolve).
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Branzor - Posts: 352
- Joined: Tue May 08, 2007 6:12 pm
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