Mob Abilities
Mana Fiend
- Arcane Explosion - AoE that does 900-1100 arcane damage.
- Counterspell - Interrupts spellcasting and blocks that school of magic for 12 seconds.
Moam
- Trample - AoE melee attack. 900 -1200 damage to a tank.
- Drain Mana - Drains 500 mana from a fixed number of people. Unlimited range. Gives 1000 mana to Moam per person. Druids in Cat/Bear form not affected.
- Arcane Explosion - When Moam's mana reaches 100% he emotes "Moam bristles with energy" and unleashes an AoE for 3000 arcane damage plus fall damage as people are thrown into the air.
- Summon Mana Fiend - 90 seconds into the battle, Moam summons 3 Mana Fiends which are banishable (preferred method) and rootable.
- Turn to Stone - Also at 90 seconds, after summoning the mana fiends, Moam will turn to stone. In this state he cannot attack and does not drain mana (but does regenerate some). This is prime time for any and all DPS (except mana drainers). After 90 seconds, or if his mana reaches 100%, he comes out of stone.
Our Strategy
After all patrolling trash mobs are cleared from the area, the MT will charge Moam. Priests and Warlocks will immediately begin mana draining Moam and hunters need to insure Viper Sting is always on him (while maintaining DPS). Druids can start the fight in animal form, switching only when their healing is needed. They can assist with DPS although its safer if they wait until the stone form phase. Shamans will be responsible for initial heals.
update: Now that all druids have innervate, they will need to innervate priests during this fight as they will burn through all of their mana trying to mana drain Moam.
At 90 seconds, the warlocks will banish their assigned Mana Fiend and resume mana drains. If the raid does not have 3 warlocks, one Fiend will be pulled away from the group and chain rooted by a Druid.
If we have enough warlocks and priests, Moam should never have 100% mana and we will not need to worry about his AoE. If we're short of the needed warlocks and priests, he will AoE once. It will be called out in Vent for everyone but the MT and a healer to move away from him when he's close to 100% mana. We'll try to have Greater Arcane Protection Pots available for these brave souls.
In either case once he hits stone form (after the Fiends are summoned), all possible DPS must be on Moam (priest and locks can use an occasional DOT if his mana is under control). We want him dead before he can break stone form.
Additional links
WoWWiki Moam Page
List of his abilities gleaned from this page.